Resume
TouchFactor
(10/8/2012 - 1/29/2016)
Game Designer
- Designed and built TouchFish tutorial using proprietary scripting tools
- Designed, implemented, and balanced TouchFish economies and player progression, including over 1000 purchasable assets
- Designed and balanced 90 levels for physics based and gesture matching mini-games
- Worked with other designers to build prototypes in Unity
- Created 10 story mission threads within TouchFish
Sony
(10/7/2009 - 10/7/2012)
Playstation Home Operations Specialist
- Responsible for publishing content to PS Home, including front page trailers and other content
- Composited advertisement posters, backgrounds, and thumbnail images for PS Home
- Responsible for curating PS Home storefronts involving hundreds of additions per week
- Helped internal and external developers set up PS Home virtual space storefronts and media feeds
Factor 5
(5/2008 - 12/2008)
Game Designer
- Worked on an unannounced casual title for the Nintendo Wii, similar to Pilot Wings, using a proprietary toolset
- Designed and implemented many different missions and mission types
- Drove documentation for new mission types
Backbone Entertainment
(6/29/2007 - 9/24/2007)
Game Design Intern
- Created and implemented a pickup plan for Death Jr. Root of Evil for Nintendo Wii
- Designed two boss encounters for 1942 Joint Strike, Bodan and Bodan Epsilon, creating innovative weaponry that changed depending on the approach
- Fixed bugs such as adjusting trigger volumes, moving platform sequence timing updates, and kill triggers
Konami
(6/2006 - 8/2008)
Game Tester
Pyxis Corporation
Installation Technician
- Networked automated hospital supply stations ($500m project)
- Took inventory on products to help transition the hospital to the new system
- Maintained stations during transition
Kevin R. Reilly CCE
Technical Assistant
- Medical gas systems certifications, performance testing, and CAD documentation tracing (multi-hospital)
- Installed, tested, and repaired medical equipment systems (Hewlett Packard, Agilent, Phillips)
- Fabricated/Installed electronic interface of audio medical alarms
- Environmental waste gas/ventilation survey assistance/Miscellaneous duties as assigned (multi-hospital)
Skills
- Unity 3D 4.5+
- uSequencer in Unity
- Playmaker Visual Scripting in Unity
- Excel: Building player progression and economy models
- Perforce: Used at Backbone Entertainment, Factor 5, and TouchFactor
- Concept development using Photoshop & Illustrator
- JIRA
- Proficient with Maya for object placement
- C/C++: I’ve taken a few programming courses through college
- Crafting Board Games
Education
Cogswell Polytechnical
Sunnyvale, CA
Bachelor’s of Science in Digital Arts Engineering
Graduated: May 2008
Penn State Behrend
Erie, PA
Associate of Science in Electrical Engineering Technology
Graduated: May 2004
Will provide contact info upon request
Chris Klie
Senior Game Designer – TouchFactor
Drew Langlois
Game Designer – Bethesda
Steve “Stone” Librande
Lead Game Designer – Riot
Glen McKnight
Game Designer – Other Ocean Interactive
Chuck McFadden
Exec. Producer – Intel Corporation
Seppo Helava
Design Head – Wonderspark
Danny Johnson
Game Designer – Choice Provisions
Paul Purdy
Sony
Kevin.A.Reilly@gmail.com
(412)443-4657